When I finished up Set Two, I had the goal of releasing a finished product that would not need a patch.

And here we are, not even two weeks later.  Game design is a cruel mistress.

The primary reason for this patch was to fix a softlock / hardlock in the fast pipes level where the player could get stuck in an infinite death loop.

I took this opportunity to apply a few balance changes to the game.  Most levels have had at least one jump nerfed to bring them in line with the overall difficulty of the hack.

With any luck, the game is now at its proper difficulty target.

It is still a very hard game.

Best of luck,
-Kaigem

ps. If you would like to listen to the full soundtrack to the game, you may find it here.

https://open.spotify.com/playlist/5eYaK35EDEVbK4gq9Dj93B?si=47f6e44367894b8b